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#202408 - 03/12/04 01:48 PM [6.6 - 6.7] [beta] Mod CP Addon
Ian Spence Offline
Master Hacker

Registered: 01/25/03
Posts: 3765
Loc: Saint Johns, PA
Modification Name: Mod CP Addon

Author(s): Ian Spence

Description: With this addon, modifications authors can add CP support with only 1 more modification.

Demo: CP MOD

Requirements: UBB.classic 6.7

Download Link: http://www.ubbdev.com/ubb/upload/00020028/ModCPAddon6.7.zip

Credits: LK for original version

The mods using this will also need to be ported.
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#202409 - 03/12/04 01:59 PM Re: [6.6 - 6.7] [beta] Mod CP Addon
Gizmo Administrator Offline
Wizard

Registered: 01/10/00
Posts: 5131
Loc: Portland, OR, USA
Does this mean the gramelins addon will be ported soon to use this? hehe...
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#202410 - 03/12/04 02:07 PM Re: [6.6 - 6.7] [beta] Mod CP Addon
Ian Spence Offline
Master Hacker

Registered: 01/25/03
Posts: 3765
Loc: Saint Johns, PA
graemlins addon?
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#202411 - 03/12/04 02:10 PM Re: [6.6 - 6.7] [beta] Mod CP Addon
Gizmo Administrator Offline
Wizard

Registered: 01/10/00
Posts: 5131
Loc: Portland, OR, USA
the one that makes it so that you can add as many gramelins as you want and it resizes them on the "new topic" or "new reply" pages, add's that gramelins list, and makes it easier to add gramelins...
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#202412 - 03/12/04 02:12 PM Re: [6.6 - 6.7] [beta] Mod CP Addon
Ian Spence Offline
Master Hacker

Registered: 01/25/03
Posts: 3765
Loc: Saint Johns, PA
that has nothing to do with the mod cp addon, never has to my knowledge
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#202413 - 03/14/04 08:22 PM Re: [6.6 - 6.7] [beta] Mod CP Addon
Gizmo Administrator Offline
Wizard

Registered: 01/10/00
Posts: 5131
Loc: Portland, OR, USA
I wasn't sayin it did... Everyones complaining that it's so difficult to port; figured it'd be easier to use the modcp addon...
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#202414 - 03/26/04 07:16 PM Re: [6.6 - 6.7] [beta] Mod CP Addon
Ian Spence Offline
Master Hacker

Registered: 01/25/03
Posts: 3765
Loc: Saint Johns, PA
Updated the zip, only new steps are in ultimatebb.cgi
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#202415 - 03/27/04 05:27 AM Re: [6.6 - 6.7] [beta] Mod CP Addon
LK Offline
Admin / Code Breaker

Registered: 03/24/01
Posts: 7396
I was sure I'd already replied to this thread..
For the record it's not 1 step, it's 3. I think it's possible to make it 2 (by making the %tabs thing automated) and even 1 (by making the Wordlets adding automated: $vars_wordlets_cp2{whatever} = "whatever")
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#202416 - 05/05/04 09:49 PM Re: [6.6 - 6.7] [beta] Mod CP Addon
PhillipBurum Offline
Member

Registered: 11/02/03
Posts: 155
Help...

Modifications

--------------------------------------------------------------------------------

Modifications
The page and/or tab you requested is unavailable. The required code could not be properly loaded. Please ensure that all scripts, libraries, and templates have been properly uploaded.

» Control Panel Home
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#202417 - 05/05/04 09:53 PM Re: [6.6 - 6.7] [beta] Mod CP Addon
Ian Spence Offline
Master Hacker

Registered: 01/25/03
Posts: 3765
Loc: Saint Johns, PA
make sure you uploaded cp2_modifications and that you hacked cp2_lib.cgi correctly
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#202418 - 05/05/04 10:01 PM Re: [6.6 - 6.7] [beta] Mod CP Addon
PhillipBurum Offline
Member

Registered: 11/02/03
Posts: 155
I can past my cp2_lib.cgi, but I've gone over it 3 times. Do I need to clear cache, or rebuild anything?
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#202419 - 05/05/04 10:02 PM Re: [6.6 - 6.7] [beta] Mod CP Addon
PhillipBurum Offline
Member

Registered: 11/02/03
Posts: 155
(code removed by CC - it is a violation of the license agreement to post code from the board in public)
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#202420 - 05/05/04 10:05 PM Re: [6.6 - 6.7] [beta] Mod CP Addon
Charles Capps Offline
Admin Emeritus
Resident Code Hacker

Registered: 01/09/00
Posts: 5438
Loc: Lynnwood, WA
I have removed the code you pasted.

It is a violation of the license agreement to post code from the board in public

Do not do it again. Thanks./
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#202421 - 05/05/04 10:13 PM Re: [6.6 - 6.7] [beta] Mod CP Addon
PhillipBurum Offline
Member

Registered: 11/02/03
Posts: 155
Quote:
Originally posted by Charles Capps:

I have removed the code you pasted.

It is a violation of the license agreement to post code from the board in public

Do not do it again. Thanks./



My apologies, I was mearly trying to assist in trouble shooting procedures.

I have however resolved the problem. During the file copy, the PL became corrupt. Having replaced it, the problem is resolved.
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#202422 - 05/05/04 10:17 PM Re: [6.6 - 6.7] [beta] Mod CP Addon
Gizmo Administrator Offline
Wizard

Registered: 01/10/00
Posts: 5131
Loc: Portland, OR, USA
Sometimes starting with a fresh file is always the best
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#202423 - 05/05/04 11:38 PM Re: [6.6 - 6.7] [beta] Mod CP Addon
eXtremeTim Offline
Member

Registered: 10/13/01
Posts: 544
This hack works great on 6.6 as well. smile
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#202424 - 07/08/04 11:13 PM Re: [6.6 - 6.7] [beta] Mod CP Addon
AllenAyres Administrator Offline
I type Like navaho

Registered: 03/10/00
Posts: 25448
Loc: Texas
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#202425 - 09/26/04 04:43 AM Re: [6.6 - 6.7] [beta] Mod CP Addon
radrico Offline
Junior Member

Registered: 08/27/04
Posts: 20
The topic says 6.6-6.7 has anyone tried it with 6.6? In the file it doesnt say it would work 6.6 only 6.7 in the requirements section...

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