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#154584 - 07/10/02 04:53 AM [ UBB 6.3 ] [beta] UBB RPG System
Roger Chiu Offline
Junior Member

Registered: 04/22/01
Posts: 24
Loc: Hong Kong

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Name: UBB RPG System v1.0

Required: Valid UBB 6.3 License, CP Mod Addon

Download: Removed.


Now you can set the post and reply added exp and $$$ and it can have a range too. i.e. You can have 10-15$$$ when posting new article.

STR and DEF are hidden now. It will used for PK system later.

Future Plans: Maybe adding shoping items, battle or transfer money. tipsy

Because my board is using JCTemplates, so I didn't edit the installation txt file for normal template. Please help yourself. tipsy

If you have any idea, leave here or e-mail me at WebMaster@RogerChiu.com

Edited by LK: This modification may erase some of your user details, so please do not install it until someone posts a fix.

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#154585 - 07/10/02 06:11 AM Re: [ UBB 6.3 ] [beta] UBB RPG System
Variables Offline
Member

Registered: 12/03/00
Posts: 350
Although i don't like pokemon very much, their abillity and creativity to place an attack is outstanding. smile The battle and defence items you are planning could be "high interactive"! Example:

Member x has obtain a silver sword and he wants to attack member y. When this is done, the avatar of member y has visual damage, cracks in it or change color...depending of the nature of the attack (this attack-nature could be made visible in a small notification under the avatar in the same way the recycle hack is putting his notification in deleted, moved and changed topics for example). Member x could prevent this though by buying defence items. Or he is able to counter attack in a certain peroid of time.

I think this may be the beginning of a whole new sort of hacks to make a forum high interactive. The only limit is your imagination and programming skills.
_________________________
"I have not failed. I've just found 10,000 ways that won't work."
- Edison -

www.cyberty.nl

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#154586 - 07/10/02 06:36 AM Re: [ UBB 6.3 ] [beta] UBB RPG System
Lord Dexter Offline
Member

Registered: 05/25/01
Posts: 6503
Loc: Melbourne, Australia
Doesn't look too bad, but I like the look of the other RPG hack better.

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#154587 - 07/10/02 07:33 AM Re: [ UBB 6.3 ] [beta] UBB RPG System
Roger Chiu Offline
Junior Member

Registered: 04/22/01
Posts: 24
Loc: Hong Kong
I have a idea. Because there is 2 RPG hack now, the field we used is totally different for storing a data. How about thinking a "standard" field for the parameter of the RPG hack.
i.e. HP is stored at field 51, etc.

This will make the other can easy supply another RPG relative hack using same interface.

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#154588 - 07/10/02 07:42 AM Re: [ UBB 6.3 ] [beta] UBB RPG System
Lord Dexter Offline
Member

Registered: 05/25/01
Posts: 6503
Loc: Melbourne, Australia
I haven't seen loo here for a few days so you'll have to hope he'll see this thread if you want your wish.

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#154589 - 07/10/02 09:32 PM Re: [ UBB 6.3 ] [beta] UBB RPG System
Not Great at this stuff Offline
Junior Member

Registered: 05/11/02
Posts: 27
Loc: London
I will give it a grilling for you

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#154590 - 07/11/02 06:54 PM Re: [ UBB 6.3 ] [beta] UBB RPG System
vLIMIT Sandman Offline
Member

Registered: 07/05/02
Posts: 32
Loc: Australia
brad it stoned shocked
_________________________

Push the limits

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#154591 - 07/11/02 06:58 PM Re: [ UBB 6.3 ] [beta] UBB RPG System
Brad.loo Offline
Member

Registered: 07/11/01
Posts: 1014
Loc: North Carlina | Fav Anime: Lov...
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Roger Chiu:
I have a idea. Because there is 2 RPG hack now, the field we used is totally different for storing a data. How about thinking a "standard" field for the parameter of the RPG hack.
i.e. HP is stored at field 51, etc.

This will make the other can easy supply another RPG relative hack using same interface.
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">if you want to aim me (when im sober..nows not a good time wink ) we can talk about doing something, i have alot of ideas for the system and mabey if we put them togther we can release one hack better then to seprate faster. o well im not in the mind set to talk about what im wanting to do now.
smash
_________________________
LK UBB: gosh, how can you be so sick ?
Anime loo: LOL
LK UBB: you're just too weird for me

Nothing like vandalizing a skateboard to kick your day off!!

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#154592 - 07/12/02 07:02 AM Re: [ UBB 6.3 ] [beta] UBB RPG System
Roger Chiu Offline
Junior Member

Registered: 04/22/01
Posts: 24
Loc: Hong Kong
Sure, we can help a talk. But the time different is a problem. Maybe you can set the field, I follow it. It doesn't matter.

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#154593 - 07/12/02 03:47 PM Re: [ UBB 6.3 ] [beta] UBB RPG System
Brad.loo Offline
Member

Registered: 07/11/01
Posts: 1014
Loc: North Carlina | Fav Anime: Lov...
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Roger Chiu:
Sure, we can help a talk. But the time different is a problem.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">thumbsup
_________________________
LK UBB: gosh, how can you be so sick ?
Anime loo: LOL
LK UBB: you're just too weird for me

Nothing like vandalizing a skateboard to kick your day off!!

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#154594 - 07/14/02 04:49 PM Re: [ UBB 6.3 ] [beta] UBB RPG System
TorN Offline
Member

Registered: 06/09/01
Posts: 56
Loc: North East, USA
ubb_lib.cgi

# Find 2 times #
################

my $maxmemfields = 39; #total fields permitted in member file

This code does not exsist in the unhacked ubb_lib.cgi file on 6.3.0 classic board..Oh well..

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#154595 - 07/14/02 04:58 PM Re: [ UBB 6.3 ] [beta] UBB RPG System
RandyM Offline
Spotlight Winner

Registered: 06/28/01
Posts: 2642
Loc: Southern California | Guitar o...
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by TorN:
ubb_lib.cgi

# Find 2 times #
################

my $maxmemfields = 39; #total fields permitted in member file

This code does not exsist in the unhacked ubb_lib.cgi file on 6.3.0 classic board..Oh well..
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">ubb_lib_files.cgi
_________________________
3 time Spotlight winner.
Believe The Lie

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#154596 - 07/14/02 05:07 PM Re: [ UBB 6.3 ] [beta] UBB RPG System
TorN Offline
Member

Registered: 06/09/01
Posts: 56
Loc: North East, USA
Ahhh... A "_files" omission...Thanks for the quick feedback TheX laugh

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#154597 - 07/20/02 08:51 AM Re: [ UBB 6.3 ] [beta] UBB RPG System
Adri2 Offline
Junior Member

Registered: 07/19/02
Posts: 11
I think there is a bug... It only occurs when I use RPG Hacks.

It's on UBB 6.3.0 :

Well something weird... profiles are getting corrupted, member X is replaced by member Y profile...
And X and Y are both members connected, shown in Recent Users list...

Plz help.

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#154598 - 07/20/02 10:24 AM Re: [ UBB 6.3 ] [beta] UBB RPG System
Adri2 Offline
Junior Member

Registered: 07/19/02
Posts: 11
I don't know if it comes from here anyway there is a quite important bug in ubb_lib.cgi :

sub RPGCheckNew {
...
&WriteMemberProfile($number, , @profile);
...
} # end RPGCheckNew

and in ubb_new_topic.cgi :

@user_profile = &RPGCheckNew($user_number, @user_profile);
...
&WriteMemberProfile($user_number, @user_profile);

As a result it writes member pofile twice... bad for performance, security and can cause corruption depending on lock system.

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#154599 - 07/30/02 09:52 AM Re: [ UBB 6.3 ] [beta] UBB RPG System
Clownmoun Offline
Junior Member

Registered: 06/12/02
Posts: 7
This code doesent work at all. Ive had so many problems with it.

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#154600 - 08/01/02 10:29 AM Re: [ UBB 6.3 ] [beta] UBB RPG System
PokeDigi Genius Offline
Member

Registered: 04/28/01
Posts: 60
Loc: The 27th and a 1/2 dimension
I liked the other one better as well. Why'd they take the link out?
_________________________
The PokéDigi HQ
PokéDigi HQ Forums

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#154601 - 08/01/02 11:11 AM Re: [ UBB 6.3 ] [beta] UBB RPG System
Clownmoun Offline
Junior Member

Registered: 06/12/02
Posts: 7
Yeah really. I wanted to at least try that one.

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#154602 - 08/19/02 08:38 PM Re: [ UBB 6.3 ] [beta] UBB RPG System
Raichu Babai Offline
Member

Registered: 04/01/01
Posts: 206
Loc: Brooklyn NY
Anyone have a copy of the old RPG hack? This one is fubar and dont work with NO support!
_________________________
My lame BUTT only have <img src="http://www.ubbdev.com/ud/?u=Raichu Babai&s=1" alt=" - " /> points,
because my POS computer ONLY grinded out <img src="http://www.ubbdev.com/ud/?s=2&u=Raichu Babai" alt=" - " /> results

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#154603 - 08/24/02 10:22 AM Re: [ UBB 6.3 ] [beta] UBB RPG System
Raichu's Babai Offline

Member

Registered: 12/07/00
Posts: 11
Quote:
quote:
Originally posted by Adri2:
I think there is a bug... It only occurs when I use RPG Hacks.

It's on UBB 6.3.0 :

Well something weird... profiles are getting corrupted, member X is replaced by member Y profile...
And X and Y are both members connected, shown in Recent Users list...

Plz help.
LK, Greg Hard , plz either check this mod for MAJOR BUG FIX or totally remove it. The above mentioned above does happen, and it screwed with my member profiles bigtime. There hasnt been any response from Roger.... For ppl with many users this can really cause havok..

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