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#154402 - 07/04/02 05:26 AM [6.3.x] [beta] UD Subteam Manager
Idle Offline
Member

Registered: 09/17/01
Posts: 307
Loc: Iceland
Title: UD Subteam Manager

Description: Makes managing your UD team as easy as 1, 2, 3 from the UBB.classic Control Panel™.
You can add, delete and modify member profiles.
Adds a new page (link on bottom, next to your Homepage, Privacy Statement, Contact Us, etc.) which lists your UD team members.
You can also export your member list in HTML format.

Author: Idle
WWW: www.iceware.net
E-mail: admin@iceware.net
Date: July 4th, 2002
Version: 1.1.0.4

Requirements: 6.3.0 or newer.
Compatibility: 6.3.0 and newer.
Tested On: 6.3.0.1

Credits: CTM for the original idea.
Stilgar for the original UBBDev Haxxor images.
Anyone else I may have forgot.

Download: ZIP File

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#154403 - 07/04/02 06:25 AM Re: [6.3.x] [beta] UD Subteam Manager
JonNJapan Offline
Member

Registered: 06/18/01
Posts: 560
Awesome! I'll install this after I get some weird things on my UBB fixed...

~Jon

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#154404 - 07/04/02 08:12 AM Re: [6.3.x] [beta] UD Subteam Manager
Lord Dexter Offline
Member

Registered: 05/25/01
Posts: 6503
Loc: Melbourne, Australia
Me too, I think I'll start a UD forum etc. on my forum again. smile

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#154405 - 07/04/02 08:54 AM Re: [6.3.x] [beta] UD Subteam Manager
Idle Offline
Member

Registered: 09/17/01
Posts: 307
Loc: Iceland
Yeah... get rid of the weird things before adding more weird things. wink

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#154406 - 07/04/02 10:23 AM Re: [6.3.x] [beta] UD Subteam Manager
RandyM Offline
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Registered: 06/28/01
Posts: 2642
Loc: Southern California | Guitar o...
Awesome, I'm installing it right now. You instructions refer to public_common.cgi as one of the modified files. It does point to the templates directory but it still might confuse some people.

Thanks for this hack, it's for a fantastic cause.
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#154407 - 07/04/02 11:30 AM Re: [6.3.x] [beta] UD Subteam Manager
RandyM Offline
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Registered: 06/28/01
Posts: 2642
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This appears to be missing from the vars_udst.cgi

$vars_udst{RankImgURL}
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#154408 - 07/04/02 11:42 AM Re: [6.3.x] [beta] UD Subteam Manager
RandyM Offline
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Registered: 06/28/01
Posts: 2642
Loc: Southern California | Guitar o...
To fix it add this...

in cp_vars_udst.pl

find;

&RegField("Absolute Path: Rank Image Directory", "RankImgPath", "yes", "45", "120", "Typically this would be your UBB's NonCGIPath/UDRanks.", "$vars_udst{RankImgPath}");

after add;

&RegField("URL: Rank Image Directory", "RankImgURL", "yes", "45", "120", "Typically this would be your UBB's NonCGIURL/UDRanks.", "$vars_udst{RankImgURL}");

in vars_udst.cgi

find;

q!RankImgPath! => q!D:/Inetpub/wwwroot/devubb/noncgi/UDRanks!,

After add;

q!RankImgURL! => q!http://url.to.your/noncgi/UDRanks!,
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#154409 - 07/04/02 11:56 AM Re: [6.3.x] [beta] UD Subteam Manager
RandyM Offline
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Registered: 06/28/01
Posts: 2642
Loc: Southern California | Guitar o...
Well, now the rank shows up in the CP for the member but in the members page the rank is a red x. If I look at the properties for the image the name is missing...I.E. I get the.url.com/noncgi/UDRanks/ and the .gif name is missing.
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#154410 - 07/04/02 12:30 PM Re: [6.3.x] [beta] UD Subteam Manager
RandyM Offline
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Registered: 06/28/01
Posts: 2642
Loc: Southern California | Guitar o...
Pardon me for spamming this thread up but if I go to the UD members page and click on the UD members number it takes me to an error page saying that the member doesn't exist. I'm parsing through the code for a fix but I'm not a coder so it may take me awhile.
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#154411 - 07/04/02 12:48 PM Re: [6.3.x] [beta] UD Subteam Manager
RandyM Offline
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Registered: 06/28/01
Posts: 2642
Loc: Southern California | Guitar o...
Okay, in public_subteam.pl...

find;

<img src="$ud_rank" border="0" alt="$rank" />

and replace with;

<img name="rankimg" src="$ud_rank" border="0" alt="$rank" />

This will show the rank image on the UD members page.
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#154412 - 07/04/02 12:53 PM Re: [6.3.x] [beta] UD Subteam Manager
RandyM Offline
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Registered: 06/28/01
Posts: 2642
Loc: Southern California | Guitar o...
Okay, two more things then I'll shut up;

1. when you enter the UBB member number you have to include the 0's or it won't link properly fron the UD members page and you have to clear the cache after updating a UD member in the CP or the changes don't show up.

I'm sorry about so many posts in this thread but I didn't know how else to get all these points across.
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#154413 - 07/04/02 12:56 PM Re: [6.3.x] [beta] UD Subteam Manager
LK Offline
Admin / Code Breaker

Registered: 03/24/01
Posts: 7396
I can't understand what does this name="rankimg" thing mean tipsy

Anyhow, about 0's, instead just use &Do8Digit($variable)
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#154414 - 07/04/02 01:18 PM Re: [6.3.x] [beta] UD Subteam Manager
RandyM Offline
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Registered: 06/28/01
Posts: 2642
Loc: Southern California | Guitar o...
Without that the image is a red x, and I found that code in one of his cp templates and it fixed it.
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#154415 - 07/04/02 03:06 PM Re: [6.3.x] [beta] UD Subteam Manager
CTM Offline
Moderator / Da Masta

Registered: 11/23/01
Posts: 2567
Yes! Finally, thanks for the great hack Idle... I think I'll wait till all the coding's cleared up before it use it... wink

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#154416 - 07/04/02 03:27 PM Re: [6.3.x] [beta] UD Subteam Manager
RandyM Offline
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Registered: 06/28/01
Posts: 2642
Loc: Southern California | Guitar o...
Okay, after looking through more of the code can I offer some suggestions?

I don't think having the members UBB "number" on the UD team page makes very much sense. It seems that it would be better to have the persons public displayed name with a link to their profile.

How hard would it be to have this use a member file field so that the persons profile would be updated automatically and would show the haxxor gif?

And lastly, how about modifying it so that the topic page would automatically show the haxxor avatar under the members title?

If all of this could happen just by adding the member to the subteam via the control panel that would be great.
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#154417 - 07/05/02 02:39 AM Re: [6.3.x] [beta] UD Subteam Manager
Lord Dexter Offline
Member

Registered: 05/25/01
Posts: 6503
Loc: Melbourne, Australia
Just noticed, your missing a few "light" images. Most I see are dark.

I will install when code is fixed also.

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#154418 - 07/05/02 01:04 PM Re: [6.3.x] [beta] UD Subteam Manager
RandyM Offline
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Registered: 06/28/01
Posts: 2642
Loc: Southern California | Guitar o...
Actually, the dark images are missing since they mostly all have dark text for light backgrounds. Hopefully we'll get an update soon.
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#154419 - 07/05/02 07:54 PM Re: [6.3.x] [beta] UD Subteam Manager
Lord Dexter Offline
Member

Registered: 05/25/01
Posts: 6503
Loc: Melbourne, Australia
Yeah, I really want this hack now. laugh

*Waits*

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#154420 - 07/06/02 03:49 PM Re: [6.3.x] [beta] UD Subteam Manager
Idle Offline
Member

Registered: 09/17/01
Posts: 307
Loc: Iceland
Howdy everyone and thanks for the feedback!

My hard drive went to Hell on thursday morning, and I've been busy getting my things back in order since then.
So, excuse the lack of replies 'n stuff.

I'll have a look at this tomorrow, and hopefully fix everything mentioned in this thread and even add some of your nice suggestions. smile

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#154421 - 07/06/02 03:57 PM Re: [6.3.x] [beta] UD Subteam Manager
RandyM Offline
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Registered: 06/28/01
Posts: 2642
Loc: Southern California | Guitar o...
You are truly 1337...thanks in advance for putting your time into this.
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#154422 - 07/06/02 08:38 PM Re: [6.3.x] [beta] UD Subteam Manager
Lord Dexter Offline
Member

Registered: 05/25/01
Posts: 6503
Loc: Melbourne, Australia
Agreed with TheX. This hack will be a success with the sub-teams. smile

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#154423 - 07/06/02 09:21 PM Re: [6.3.x] [beta] UD Subteam Manager
RandyM Offline
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Registered: 06/28/01
Posts: 2642
Loc: Southern California | Guitar o...
If it can (we know it can) be modified to give the avatars, modify the members files, etc. then it might spark more interest in forming subteams.
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#154424 - 07/06/02 11:38 PM Re: [6.3.x] [beta] UD Subteam Manager
Lord Dexter Offline
Member

Registered: 05/25/01
Posts: 6503
Loc: Melbourne, Australia
Like the 6.2 version. Isn't that part of this one too?

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#154425 - 07/07/02 07:19 AM Re: [6.3.x] [beta] UD Subteam Manager
JonNJapan Offline
Member

Registered: 06/18/01
Posts: 560
Idle, any plans on a mhk? With the fixes, of course. wink

~Jon

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#154426 - 07/07/02 12:08 PM Re: [6.3.x] [beta] UD Subteam Manager
CTM Offline
Moderator / Da Masta

Registered: 11/23/01
Posts: 2567
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by JonNJapan:
Idle, any plans on a mhk? With the fixes, of course. wink

~Jon
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I was planning on making a MultiHack, but I think I'll wait till we've got all the bugs squashed first...

If you're interested, I've got an MHK with all the fixes so far here:

[6.3.x] UD Sub-Team Manager

Note: Bear in mind that some of the instructions may be logged as erroneous, depending on which hacks you have installed on your UBB. To solve this, hack the files in question by hand instead.

Please tell me if you can see something wrong with the MultiHack...

Enjoy smile

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#154427 - 07/07/02 12:17 PM Re: [6.3.x] [beta] UD Subteam Manager
©.:Sean Network:.© Offline
Member

Registered: 06/01/02
Posts: 97
Loc: Wayne, MI USA
Eh, can someone please port it into 6.1??? Thanks
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#154428 - 07/07/02 11:34 PM Re: [6.3.x] [beta] UD Subteam Manager
Lord Dexter Offline
Member

Registered: 05/25/01
Posts: 6503
Loc: Melbourne, Australia
I think I may just put the 6.2 one in (Like whats on UBBDev) Thats what I want.

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#154429 - 07/08/02 06:11 AM Re: [6.3.x] [beta] UD Subteam Manager
Idle Offline
Member

Registered: 09/17/01
Posts: 307
Loc: Iceland
Was there already a mod like this available for the 6.2.x series? confused

JonNJapan: No plans on MultiHack, I barely have enough time to support the text instructions, beside how much I fear MHK, sorry. frown

Sean: I might port it once I've sorted out all the glitches and eh... "random features", eheh.

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#154430 - 07/08/02 06:51 AM Re: [6.3.x] [beta] UD Subteam Manager
Lord Dexter Offline
Member

Registered: 05/25/01
Posts: 6503
Loc: Melbourne, Australia
Yeah, it's called Admin Set Picture.

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#154431 - 07/08/02 11:43 AM Re: [6.3.x] [beta] UD Subteam Manager
CTM Offline
Moderator / Da Masta

Registered: 11/23/01
Posts: 2567
This hack is more than Admin Set Picture... It also allows export of HTML which (in theory) allows for easy updates for your Sub-team's team pages, if you have them (example: http://www.iphq.co.uk/teamiphq )

Idle: If you want to link to the MHP I made (linked to earlier on in this thread), go ahead smile

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#154432 - 07/08/02 08:49 PM Re: [6.3.x] [beta] UD Subteam Manager
Lord Dexter Offline
Member

Registered: 05/25/01
Posts: 6503
Loc: Melbourne, Australia
Well if it's more maybe he can incorpirate the two hacks into one.

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#154433 - 07/08/02 09:24 PM Re: [6.3.x] [beta] UD Subteam Manager
RandyM Offline
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Registered: 06/28/01
Posts: 2642
Loc: Southern California | Guitar o...
I still think this is going to boost subteams by making it easy to implement.
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#154434 - 07/09/02 06:23 AM Re: [6.3.x] [beta] UD Subteam Manager
Idle Offline
Member

Registered: 09/17/01
Posts: 307
Loc: Iceland
I've fixed most of the bugs I've noticed so far, and those you've reported here.
Give me a day or two more before I update the files though, I'm literally drowning in work. :rolleyes:

Oh, and I'll have a look at that "Admin set picture" mod.

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#154435 - 07/09/02 06:59 AM Re: [6.3.x] [beta] UD Subteam Manager
Lord Dexter Offline
Member

Registered: 05/25/01
Posts: 6503
Loc: Melbourne, Australia
If your busy I can do the admin set picture and just give it to you, it's not that hard. Actually I'm sure it will work on 6.3 with no port.

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#154436 - 07/09/02 02:49 PM Re: [6.3.x] [beta] UD Subteam Manager
Idle Offline
Member

Registered: 09/17/01
Posts: 307
Loc: Iceland
Update! Phew...

I must've been sleeping when I wrote the cp_ud.cgi file, haven't seen such mess in a long time.
Cleaned up various parts, fixed others, minor changes here and there, etc.

If you're using the previous release, you'll probably get away with re-doing the cp_lib.cgi steps, and overwriting the previous files added by the mod.
-----------

Lord Dexter: I had a look at the admin set picture stuff. Can't say I'm really interested, but I got another idea to accomplish the same thing, which doesn't require as much editing of other UBB files, and wouldn't cause annoying profile problems when upgrading (in case of added/deleted profile fields and such).

I'll have a better look at it in a day or two.

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#154437 - 07/09/02 04:19 PM Re: [6.3.x] [beta] UD Subteam Manager
Bring In The Geek Offline
Member

Registered: 01/06/00
Posts: 111
I am probably just being stupid here. But what is a "UD Team"? I installed the hack, but cannot seem to find out why I need it. It is possible that I do not, but I do not even know what a UD Team is?
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#154438 - 07/09/02 04:46 PM Re: [6.3.x] [beta] UD Subteam Manager
RandyM Offline
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Registered: 06/28/01
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It is the United Devices subteam manager. It is the "help fight cancer" team that UBBDev has here, and you can find just under the announcements on the forum summary.

<----haxxor avatar.
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#154439 - 07/09/02 05:50 PM Re: [6.3.x] [beta] UD Subteam Manager
©.:Sean Network:.© Offline
Member

Registered: 06/01/02
Posts: 97
Loc: Wayne, MI USA
Hmmmmmm Maybe this will work on 6.1. I will check.
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#154440 - 07/09/02 06:16 PM Re: [6.3.x] [beta] UD Subteam Manager
©.:Sean Network:.© Offline
Member

Registered: 06/01/02
Posts: 97
Loc: Wayne, MI USA
Okay, I had to change things alittle but I'm uploading for 6.1 now. I'll give u the link in a minute.
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[picture edited by admin: make it max 150x50]
http://www.seanetwork.tk

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#154441 - 07/09/02 06:40 PM Re: [6.3.x] [beta] UD Subteam Manager
©.:Sean Network:.© Offline
Member

Registered: 06/01/02
Posts: 97
Loc: Wayne, MI USA
The final Product does not work. http://doublebassist.netfirms.com/images/hack.gif thats a screenshot! This is what the UBB looked like before and after I fixed it. Go to http://snow.prohosting.com/gta3ps2/cgi-bin/bb/cgi/ultimatebb.cgi . Hey that was a fun experiment!
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[picture edited by admin: make it max 150x50]
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#154442 - 07/13/02 06:44 PM Re: [6.3.x] [beta] UD Subteam Manager
Laura_ubb Offline
Member

Registered: 04/16/01
Posts: 148
Yay, mine works. However it does not remember the rank picture when I assign to a user. frown

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#154443 - 07/13/02 07:35 PM Re: [6.3.x] [beta] UD Subteam Manager
Dennis Jones Offline
Member

Registered: 06/13/02
Posts: 114
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by mrwebb:
I am probably just being stupid here. But what is a "UD Team"? I installed the hack, but cannot seem to find out why I need it. It is possible that I do not, but I do not even know what a UD Team is?</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">You installed a hack which you dont know what it does? How come?
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