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#154422 - 07/06/02 08:38 PM Re: [6.3.x] [beta] UD Subteam Manager
Lord Dexter Offline
Member

Registered: 05/25/01
Posts: 6503
Loc: Melbourne, Australia
Agreed with TheX. This hack will be a success with the sub-teams. smile

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#154423 - 07/06/02 09:21 PM Re: [6.3.x] [beta] UD Subteam Manager
RandyM Offline
Spotlight Winner

Registered: 06/28/01
Posts: 2642
Loc: Southern California | Guitar o...
If it can (we know it can) be modified to give the avatars, modify the members files, etc. then it might spark more interest in forming subteams.
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#154424 - 07/06/02 11:38 PM Re: [6.3.x] [beta] UD Subteam Manager
Lord Dexter Offline
Member

Registered: 05/25/01
Posts: 6503
Loc: Melbourne, Australia
Like the 6.2 version. Isn't that part of this one too?

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#154425 - 07/07/02 07:19 AM Re: [6.3.x] [beta] UD Subteam Manager
JonNJapan Offline
Member

Registered: 06/18/01
Posts: 560
Idle, any plans on a mhk? With the fixes, of course. wink

~Jon

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#154426 - 07/07/02 12:08 PM Re: [6.3.x] [beta] UD Subteam Manager
CTM Offline
Moderator / Da Masta

Registered: 11/23/01
Posts: 2567
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by JonNJapan:
Idle, any plans on a mhk? With the fixes, of course. wink

~Jon
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I was planning on making a MultiHack, but I think I'll wait till we've got all the bugs squashed first...

If you're interested, I've got an MHK with all the fixes so far here:

[6.3.x] UD Sub-Team Manager

Note: Bear in mind that some of the instructions may be logged as erroneous, depending on which hacks you have installed on your UBB. To solve this, hack the files in question by hand instead.

Please tell me if you can see something wrong with the MultiHack...

Enjoy smile

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#154427 - 07/07/02 12:17 PM Re: [6.3.x] [beta] UD Subteam Manager
©.:Sean Network:.© Offline
Member

Registered: 06/01/02
Posts: 97
Loc: Wayne, MI USA
Eh, can someone please port it into 6.1??? Thanks
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[picture edited by admin: make it max 150x50]
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#154428 - 07/07/02 11:34 PM Re: [6.3.x] [beta] UD Subteam Manager
Lord Dexter Offline
Member

Registered: 05/25/01
Posts: 6503
Loc: Melbourne, Australia
I think I may just put the 6.2 one in (Like whats on UBBDev) Thats what I want.

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#154429 - 07/08/02 06:11 AM Re: [6.3.x] [beta] UD Subteam Manager
Idle Offline
Member

Registered: 09/17/01
Posts: 307
Loc: Iceland
Was there already a mod like this available for the 6.2.x series? confused

JonNJapan: No plans on MultiHack, I barely have enough time to support the text instructions, beside how much I fear MHK, sorry. frown

Sean: I might port it once I've sorted out all the glitches and eh... "random features", eheh.

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#154430 - 07/08/02 06:51 AM Re: [6.3.x] [beta] UD Subteam Manager
Lord Dexter Offline
Member

Registered: 05/25/01
Posts: 6503
Loc: Melbourne, Australia
Yeah, it's called Admin Set Picture.

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#154431 - 07/08/02 11:43 AM Re: [6.3.x] [beta] UD Subteam Manager
CTM Offline
Moderator / Da Masta

Registered: 11/23/01
Posts: 2567
This hack is more than Admin Set Picture... It also allows export of HTML which (in theory) allows for easy updates for your Sub-team's team pages, if you have them (example: http://www.iphq.co.uk/teamiphq )

Idle: If you want to link to the MHP I made (linked to earlier on in this thread), go ahead smile

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#154432 - 07/08/02 08:49 PM Re: [6.3.x] [beta] UD Subteam Manager
Lord Dexter Offline
Member

Registered: 05/25/01
Posts: 6503
Loc: Melbourne, Australia
Well if it's more maybe he can incorpirate the two hacks into one.

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#154433 - 07/08/02 09:24 PM Re: [6.3.x] [beta] UD Subteam Manager
RandyM Offline
Spotlight Winner

Registered: 06/28/01
Posts: 2642
Loc: Southern California | Guitar o...
I still think this is going to boost subteams by making it easy to implement.
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#154434 - 07/09/02 06:23 AM Re: [6.3.x] [beta] UD Subteam Manager
Idle Offline
Member

Registered: 09/17/01
Posts: 307
Loc: Iceland
I've fixed most of the bugs I've noticed so far, and those you've reported here.
Give me a day or two more before I update the files though, I'm literally drowning in work. :rolleyes:

Oh, and I'll have a look at that "Admin set picture" mod.

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#154435 - 07/09/02 06:59 AM Re: [6.3.x] [beta] UD Subteam Manager
Lord Dexter Offline
Member

Registered: 05/25/01
Posts: 6503
Loc: Melbourne, Australia
If your busy I can do the admin set picture and just give it to you, it's not that hard. Actually I'm sure it will work on 6.3 with no port.

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#154436 - 07/09/02 02:49 PM Re: [6.3.x] [beta] UD Subteam Manager
Idle Offline
Member

Registered: 09/17/01
Posts: 307
Loc: Iceland
Update! Phew...

I must've been sleeping when I wrote the cp_ud.cgi file, haven't seen such mess in a long time.
Cleaned up various parts, fixed others, minor changes here and there, etc.

If you're using the previous release, you'll probably get away with re-doing the cp_lib.cgi steps, and overwriting the previous files added by the mod.
-----------

Lord Dexter: I had a look at the admin set picture stuff. Can't say I'm really interested, but I got another idea to accomplish the same thing, which doesn't require as much editing of other UBB files, and wouldn't cause annoying profile problems when upgrading (in case of added/deleted profile fields and such).

I'll have a better look at it in a day or two.

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#154437 - 07/09/02 04:19 PM Re: [6.3.x] [beta] UD Subteam Manager
Bring In The Geek Offline
Member

Registered: 01/06/00
Posts: 111
I am probably just being stupid here. But what is a "UD Team"? I installed the hack, but cannot seem to find out why I need it. It is possible that I do not, but I do not even know what a UD Team is?
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#154438 - 07/09/02 04:46 PM Re: [6.3.x] [beta] UD Subteam Manager
RandyM Offline
Spotlight Winner

Registered: 06/28/01
Posts: 2642
Loc: Southern California | Guitar o...
It is the United Devices subteam manager. It is the "help fight cancer" team that UBBDev has here, and you can find just under the announcements on the forum summary.

<----haxxor avatar.
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#154439 - 07/09/02 05:50 PM Re: [6.3.x] [beta] UD Subteam Manager
©.:Sean Network:.© Offline
Member

Registered: 06/01/02
Posts: 97
Loc: Wayne, MI USA
Hmmmmmm Maybe this will work on 6.1. I will check.
_________________________
Proud UBB haxxor, GTA 3 Player, and Bass Player
[picture edited by admin: make it max 150x50]
http://www.seanetwork.tk

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#154440 - 07/09/02 06:16 PM Re: [6.3.x] [beta] UD Subteam Manager
©.:Sean Network:.© Offline
Member

Registered: 06/01/02
Posts: 97
Loc: Wayne, MI USA
Okay, I had to change things alittle but I'm uploading for 6.1 now. I'll give u the link in a minute.
_________________________
Proud UBB haxxor, GTA 3 Player, and Bass Player
[picture edited by admin: make it max 150x50]
http://www.seanetwork.tk

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#154441 - 07/09/02 06:40 PM Re: [6.3.x] [beta] UD Subteam Manager
©.:Sean Network:.© Offline
Member

Registered: 06/01/02
Posts: 97
Loc: Wayne, MI USA
The final Product does not work. http://doublebassist.netfirms.com/images/hack.gif thats a screenshot! This is what the UBB looked like before and after I fixed it. Go to http://snow.prohosting.com/gta3ps2/cgi-bin/bb/cgi/ultimatebb.cgi . Hey that was a fun experiment!
_________________________
Proud UBB haxxor, GTA 3 Player, and Bass Player
[picture edited by admin: make it max 150x50]
http://www.seanetwork.tk

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