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#153645 - 10/05/02 07:23 PM Re: [6.3.x] [beta] MegaMod
Brett Offline
Moderator

Registered: 05/04/01
Posts: 992
Loc: Twinsburg, Ohio
Quote:
quote:
Originally posted by Gizzy:
Link doens't work, can someone email gizmo@undergroundnews.com with this hack please? Its beginning to seem standard that everyone's sites are down lol...
File Updated. The link works now.

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#153646 - 10/07/02 06:27 PM Re: [6.3.x] [beta] MegaMod
sfpunk_dave Offline
Junior Member

Registered: 10/03/02
Posts: 24
Loc: SC
It says the zip file is corrupt when I go to extract it. frown
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#153647 - 10/07/02 09:21 PM Re: [6.3.x] [beta] MegaMod
Brett Offline
Moderator

Registered: 05/04/01
Posts: 992
Loc: Twinsburg, Ohio
Sorry, (forgot to put it in binary mode)

Should work now. smile

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#153648 - 10/09/02 02:18 AM Re: [6.3.x] [beta] MegaMod
sfpunk_dave Offline
Junior Member

Registered: 10/03/02
Posts: 24
Loc: SC
Thanks, it now extracts. smile
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#153649 - 11/22/02 01:57 PM Re: [6.3.x] [beta] MegaMod
Brett Offline
Moderator

Registered: 05/04/01
Posts: 992
Loc: Twinsburg, Ohio
The mod has been upgraded and tested it on 6.3.1.2.

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#153650 - 11/22/02 02:43 PM Re: [6.3.x] [beta] MegaMod
LK Offline
Admin / Code Breaker

Registered: 03/24/01
Posts: 7396
brett, can you please make your siggy 150x50? I mean I use 1280x1024 resolution and your sig image is still too big tipsy

Anyhow, very nice hack smile I don't like the concept of mega moderators (also in other BB software), but I like how you did it as a hack.
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#153651 - 11/22/02 04:02 PM Re: [6.3.x] [beta] MegaMod
Brett Offline
Moderator

Registered: 05/04/01
Posts: 992
Loc: Twinsburg, Ohio
One of these days, i'll get a sig that fits!

BTW Thanks LK smile

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#153652 - 11/26/02 09:39 PM Re: [6.3.x] [beta] MegaMod
Dark Templar Offline
Member

Registered: 09/30/00
Posts: 982
Loc: California | Retired UBB Hacke...
Looks good. Will most likely install it tomorrow smile
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-DT

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#153653 - 11/27/02 10:28 PM Re: [6.3.x] [beta] MegaMod
Dark Templar Offline
Member

Registered: 09/30/00
Posts: 982
Loc: California | Retired UBB Hacke...
Brett:
Two problems I've found:

1- simply removing that megamod from the list does not take away their megamod status from their profile
2- if you do a 'member search', and the results contain a megamod, and you click 'submit' (without clicking their member number, that is), their megamod profile status vanishes, but they are still listed as a megamod in the megamod settings only.

Suggestion to fix both of them:

An older version of the mega mod hack allowed you to select 'mega mod' in the Administrator? Yes/No radio buttons. Moving the enabling mega moderator code into that, and that should kill two birds with one stone. After doing this you may need to add some coding to the area of the member database editing that displays results.

Other than that, great job!
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-DT

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#153654 - 12/08/02 08:36 PM Re: [6.3.x] [beta] MegaMod
Neo11223 Offline
Junior Member

Registered: 03/24/02
Posts: 18
Help!

I installed the hack everything is working nicely, EXCEPT, you knew it was coming smile ... I can add the top row of mods in the settings but when I add member numbers to the bottom row they just dissapear, what did i mess up this time ??

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#153655 - 12/09/02 09:26 PM Re: [6.3.x] [beta] MegaMod
Neo11223 Offline
Junior Member

Registered: 03/24/02
Posts: 18
bump

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#153656 - 12/10/02 04:11 PM Re: [6.3.x] [beta] MegaMod
Brett Offline
Moderator

Registered: 05/04/01
Posts: 992
Loc: Twinsburg, Ohio
I'm not getting Neo11223's problem, i've tried over and over to try but failed? Have you gotten the latest zip?

Quote:
quote:
[qb]Originally posted by Dark Templar[qb]:
An older version of the mega mod hack allowed you to select 'mega mod' in the Administrator? Yes/No radio buttons. Moving the enabling mega moderator code into that, and that should kill two birds with one stone. After doing this you may need to add some coding to the area of the member database editing that displays results.
Al bundy's hack for 6.0 just added the megamod text boxs the moderator page, not the member search, unless your refering to a 5.0 version for which i wouldn't know. Anyway, where's the fun in doing it like that tipsy wink

I also am seeing the deleting problem. When i get back form work tonight, i'll take a closer look at it.

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#153657 - 12/10/02 05:50 PM Re: [6.3.x] [beta] MegaMod
Neo11223 Offline
Junior Member

Registered: 03/24/02
Posts: 18
Can you link me to a completed version to download.

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#153658 - 12/12/02 08:02 PM Re: [6.3.x] [beta] MegaMod
Dark Templar Offline
Member

Registered: 09/30/00
Posts: 982
Loc: California | Retired UBB Hacke...
It was the 5.45x version that I worked with that had the radio button choice. Personally, I like it that way; makes it much easier to use for me.
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-DT

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#153659 - 12/26/02 09:46 PM Re: [6.3.x] [beta] MegaMod
Gizmo Administrator Online   shocked
Wizard

Registered: 01/10/00
Posts: 5133
Loc: Portland, OR, USA
Brett, sorry to say, 7:46pm PST, your URL still doesn't work.
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#153660 - 12/27/02 04:46 PM Re: [6.3.x] [beta] MegaMod
Gizmo Administrator Online   shocked
Wizard

Registered: 01/10/00
Posts: 5133
Loc: Portland, OR, USA
I see a large error in the coding. I was running this on 6.3.0 6.3.1 and even on my 6.4 test board, I followed the directions to a "T".

Well, when you're an Administrator (or a global moderator) and you are listed as a moderator of a forum (generally after the moderator page is updated) it'll over-write your forum status as "Moderator" which is quite a pain to have to re-upload your administrator file to get ones access level back.

Does anyone have a patch for this? I know that it is in this hack since everything worked fine on all of my forums before testing this hack.
_________________________
UBB.Dev - Where you too can render your UBB install completely useless...
UGN Security, Elite Web Gamers & VNC Web Design Owner

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#153661 - 12/28/02 12:49 AM Re: [6.3.x] [beta] MegaMod
Brett Offline
Moderator

Registered: 05/04/01
Posts: 992
Loc: Twinsburg, Ohio
My site went down due to overbandwidth a couple of days ago wink and will be up on the first. Sorry for the inconvience.

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#153662 - 01/04/03 01:20 AM Re: [6.3.x] [beta] MegaMod
Kronic Offline
Junior Member

Registered: 11/03/02
Posts: 6
I do have one question, is someone going to fix the problem of not being able to demote someone from the megamod position before this get's ported to 6.4. Just curious?

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#153663 - 01/28/03 03:32 AM Re: [6.3.x] [beta] MegaMod
Brett Offline
Moderator

Registered: 05/04/01
Posts: 992
Loc: Twinsburg, Ohio
I have updated this, fixing the demodding bug. As to my knowledge, that was the only bug.

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#153664 - 06/11/03 03:34 PM Re: [6.3.x] [beta] MegaMod
tgreene Offline
Member

Registered: 11/28/02
Posts: 187
Loc: Jonesboro, Arkansas
Is it possible to increase the number of Megamods from 8 to 12..?

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