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#153565 - 06/11/02 05:39 AM Re: [6.3.x] [beta] MegaMod
mark99 Offline
Member

Registered: 03/11/01
Posts: 314
Never knew that, is there anyway to disable mod CP access?

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#153566 - 06/11/02 06:37 AM Re: [6.3.x] [beta] MegaMod
Lord Dexter Offline
Member

Registered: 05/25/01
Posts: 6503
Loc: Melbourne, Australia
Not really, easiest way is to go through cp.cgi and delete all the permissions for mods to enter.

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#153567 - 06/15/02 03:40 AM Re: [6.3.x] [beta] MegaMod
Oblivion Knight Offline
Spotlight Runner-Up

Registered: 03/27/02
Posts: 422
Loc: England, UK
Problem: My MegaMod's avatar keeps disapearing..

Any way to solve this? frown
_________________________
- OBK
- Gaming Update
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#153568 - 06/15/02 09:30 AM Re: [6.3.x] [beta] MegaMod
Lord Dexter Offline
Member

Registered: 05/25/01
Posts: 6503
Loc: Melbourne, Australia
You need to add some code to the avatar files so it allows MegaMod status to use avatars/custom avatars.

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#153569 - 06/16/02 08:40 AM Re: [6.3.x] [beta] MegaMod
Oblivion Knight Offline
Spotlight Runner-Up

Registered: 03/27/02
Posts: 422
Loc: England, UK
brett,
Here's the code you need for avatars to work for MegaMod's properly.. Please add this code to your hack smile

http://www.liberifatali.com/umbrella/ubbhacks/avatarmmaddon.txt

I'm currently bug testing this code, and so far it's working flawless..
_________________________
- OBK
- Gaming Update
- <img src="http://www.ubbdev.com/ud/?s=2&u=Oblivion Knight" alt=" - " /> Results Returned, <img src="http://www.ubbdev.com/ud/?u=Oblivion Knight&s=1" alt=" - " /> Points Collected & Counting!

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#153570 - 06/16/02 07:04 PM Re: [6.3.x] [beta] MegaMod
Brett Offline
Moderator

Registered: 05/04/01
Posts: 992
Loc: Little Rock, AR
Excellent! I added Oblivion Knight's fix plus this.

[code][/code]LK, that was meant as a demostration. Not an actual appliable fix! tipsy

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#153571 - 06/16/02 07:13 PM Re: [6.3.x] [beta] MegaMod
the_wiz Offline
Junior Member

Registered: 12/18/01
Posts: 24
hi I have a question about this mega mod hack.. is it somehow possible to change it so they are considered Junior Administrators instead of Mega Moderators??

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#153572 - 06/16/02 08:01 PM Re: [6.3.x] [beta] MegaMod
Brett Offline
Moderator

Registered: 05/04/01
Posts: 992
Loc: Little Rock, AR
Try going to the 'Members' dropdown in the control panel and select 'user titles'. If you hacked everything correctly, there's an option to change the megamod's title to whatever you want.

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#153573 - 06/16/02 08:10 PM Re: [6.3.x] [beta] MegaMod
the_wiz Offline
Junior Member

Registered: 12/18/01
Posts: 24
thanks

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#153574 - 06/17/02 06:42 AM Re: [6.3.x] [beta] MegaMod
Oblivion Knight Offline
Spotlight Runner-Up

Registered: 03/27/02
Posts: 422
Loc: England, UK
[code][/code]LK, that was meant as a demostration. Not an actual appliable fix! tipsy [/b]</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Whoops.. Forgot about that one.. shocked
Awesome work brett, I think it's working flawlessly now (for the first time ever)..
_________________________
- OBK
- Gaming Update
- <img src="http://www.ubbdev.com/ud/?s=2&u=Oblivion Knight" alt=" - " /> Results Returned, <img src="http://www.ubbdev.com/ud/?u=Oblivion Knight&s=1" alt=" - " /> Points Collected & Counting!

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#153575 - 06/18/02 06:30 AM Re: [6.3.x] [beta] MegaMod
Lord Dexter Offline
Member

Registered: 05/25/01
Posts: 6503
Loc: Melbourne, Australia
Good to hear it's all fixed, I think it's safe to install now. laugh

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#153576 - 07/01/02 07:07 PM Re: [6.3.x] [beta] MegaMod
Orb Offline
Member

Registered: 12/13/00
Posts: 52
Loc: London,England
great hack thanks for bringing it to 6.3

this is not realy a problem with megaods rather than an adition to our megamods
ive created another user group called semiadmins
i modified what i could of your files(sorry if this is bad but i was never planning on shareing with credit but yours)
it sets SemiAdministrator in the profile they have admin functions on the forum and there profile in cp shows SemiAdministrator
ive set up there cp access just like megamods but changing it for semiadmins
they can log into the cp fine but when trying to go to the req que it errors and says only admins and mods can perform this function and im locked out of the cp unless i close browesers down

any help would be great

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#153577 - 07/01/02 08:22 PM Re: [6.3.x] [beta] MegaMod
Lord Dexter Offline
Member

Registered: 05/25/01
Posts: 6503
Loc: Melbourne, Australia
Well, did you set ALL permissions correctly in cp.cgi?

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#153578 - 07/01/02 08:52 PM Re: [6.3.x] [beta] MegaMod
Orb Offline
Member

Registered: 12/13/00
Posts: 52
Loc: London,England
yups all permisions are set correctly its not the normal you dont have access for here msgs

im wondering if its a cookie issue or something as if i send someone the files im sure they would see them as fine as i do

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#153579 - 07/04/02 08:55 PM Re: [6.3.x] [beta] MegaMod
Orb Offline
Member

Registered: 12/13/00
Posts: 52
Loc: London,England
bumping up

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#153580 - 07/05/02 08:40 AM Re: [6.3.x] [beta] MegaMod
Oblivion Knight Offline
Spotlight Runner-Up

Registered: 03/27/02
Posts: 422
Loc: England, UK
Why would you want to bother going through all the coding again when you can just set the 'MegaMod' title to 'Semi Admin' and change the wordlet for it too..? Seems a bit bizarre.. wink
_________________________
- OBK
- Gaming Update
- <img src="http://www.ubbdev.com/ud/?s=2&u=Oblivion Knight" alt=" - " /> Results Returned, <img src="http://www.ubbdev.com/ud/?u=Oblivion Knight&s=1" alt=" - " /> Points Collected & Counting!

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#153581 - 07/05/02 01:49 PM Re: [6.3.x] [beta] MegaMod
Orb Offline
Member

Registered: 12/13/00
Posts: 52
Loc: London,England
cause we want the megamods also
its just the nature of how ranks and things are for our forum
semiadmins are in charge of a whole section and need to be able to ban memebers aprove them etc

megamods are just below semiadmins in rank and need less cp access but still need it

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#153582 - 07/05/02 03:55 PM Re: [6.3.x] [beta] MegaMod
Brett Offline
Moderator

Registered: 05/04/01
Posts: 992
Loc: Little Rock, AR
I sorta see what your shooting at Orb.

It'll be ready tonight.

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#153583 - 07/05/02 04:12 PM Re: [6.3.x] [beta] MegaMod
Orb Offline
Member

Registered: 12/13/00
Posts: 52
Loc: London,England
ahhhhhh
thank you thank you thank you

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#153584 - 07/05/02 05:27 PM Re: [6.3.x] [beta] MegaMod
Brett Offline
Moderator

Registered: 05/04/01
Posts: 992
Loc: Little Rock, AR

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