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#151817 - 10/26/02 02:06 AM Re: [6.3.x] [beta] Hit Hack 2.0
Mr. LaRue Offline
Junior Member

Registered: 01/19/02
Posts: 23
Loc: indiana

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And possibly from the main catagories as well on the ultimatebb.cgi page.

Looks cluttered underneath the forum description....or is there an option to turn these on and off?

If there is a way to add an option via control panel that would be a great addition.

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#151818 - 10/26/02 02:25 AM Re: [6.3.x] [beta] Hit Hack 2.0
LK Offline
Admin / Code Breaker

Registered: 03/24/01
Posts: 7396
LaRue, undo the steps from public_forum_summary.pl smile
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My Hacks Page (will be back with UBB 7!)
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#151819 - 10/26/02 02:51 AM Re: [6.3.x] [beta] Hit Hack 2.0
Mr. LaRue Offline
Junior Member

Registered: 01/19/02
Posts: 23
Loc: indiana
Thanks LK wink this is great. heh

I love the Hits/Views Column

just didnt like the rest lol...

if i could only fix the age old problem of getting around my web hosts server that it redirects everthing too before posts are logged.

So all my IP's at the site turn up the same. Cant log them. Oh well.

Thanks. for the help Allen, LK

LK Something seems wrong with your board...I got an error when trying to view the MAIN ubb page.. Some PL wasnt found..you might have fixed it i will look.

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#151820 - 10/26/02 03:15 AM Re: [6.3.x] [beta] Hit Hack 2.0
LK Offline
Admin / Code Breaker

Registered: 03/24/01
Posts: 7396
LaRue, is it fine now? smile
_________________________

My Hacks Page (will be back with UBB 7!)
UBBDev - We put the class into UBB.classic!

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#151821 - 10/26/02 01:01 PM Re: [6.3.x] [beta] Hit Hack 2.0
Mr. LaRue Offline
Junior Member

Registered: 01/19/02
Posts: 23
Loc: indiana
Yep. you got it! ...Your board was doing it for a few hours last night..you must have fixed it or musta been updating or something...I forgot to copy the error. So im not sure what it was..It just said

something_alk_alja.pl cannot be found
when you went to your main forum page. ...

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#151822 - 10/27/02 04:29 PM Re: [6.3.x] [beta] Hit Hack 2.0
Kwik Offline
Member

Registered: 03/29/01
Posts: 49
From time to time I get this (kind of) error:

Quote:
quote:</font><hr />
NonCGIPath/Forum1/hits.cgi: Illegal octal digit '9' at NonCGIPath/Forum1/hits.cgi line 4170, at end of line
(Might be a runaway multi-line !! string starting on line 4169)
syntax error at NonCGIPath/Forum1/hits.cgi line 4170, near "q!002932"
<hr /></blockquote>This is how hit.cgi looks like around line 4169
<blockquote><font class="small">quote:
[qb]
q!002931! => q!4!,
q!006139! => q!268,
q!002932! => q!5!,
q!002933! => q!2!,
[/qb]
Of course, there is a ! missing. How comes? hits.cgi is about 100kb and this is the category where I got the most hits. To many for the file? My server is not at a high load. It is around 0.4 ...
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#151823 - 10/27/02 11:05 PM Re: [6.3.x] [beta] Hit Hack 2.0
LK Offline
Admin / Code Breaker

Registered: 03/24/01
Posts: 7396
In the future I'll probably split the hits.cgi file by thousands (hits1.cgi = 000001 -> 001000, for example), for now you should just fix it and add the ! back in wink
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UBBDev - We put the class into UBB.classic!

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#151824 - 10/28/02 06:47 AM Re: [6.3.x] [beta] Hit Hack 2.0
Kwik Offline
Member

Registered: 03/29/01
Posts: 49
Yup, thats what I have done... Just wanted to know (but it could be better hits00.cgi = 000001 -> 000999 laugh ))
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#151825 - 10/31/02 11:12 PM Re: [6.3.x] [beta] Hit Hack 2.0
BassTeQ Offline
Moderator / Code Fixer

Registered: 10/14/00
Posts: 891
Loc: Australia
I had a look at this hack, although it referrs to making changes to ultimatebb.php, if Im not using the PHP accelerator do I just skip that step all together ?

Thanks!
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#151826 - 11/01/02 06:24 AM Re: [6.3.x] [beta] Hit Hack 2.0
Oblivion Knight Offline
Spotlight Runner-Up

Registered: 03/27/02
Posts: 422
Loc: England, UK
Quote:
quote:
Originally posted by BassTeQ:
I had a look at this hack, although it referrs to making changes to ultimatebb.php, if Im not using the PHP accelerator do I just skip that step all together ?

Thanks!
No, you still have to do that section.. wink
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#151827 - 11/02/02 06:16 AM Re: [6.3.x] [beta] Hit Hack 2.0
LK Offline
Admin / Code Breaker

Registered: 03/24/01
Posts: 7396
Ultimatebb.php is only used for UBB Accelerator, so you can skip it but if you ever enable the UBBAccel, you have to hack it in...
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#151828 - 11/02/02 10:44 AM Re: [6.3.x] [beta] Hit Hack 2.0
Oblivion Knight Offline
Spotlight Runner-Up

Registered: 03/27/02
Posts: 422
Loc: England, UK
Quote:
quote:
Originally posted by LK:
Ultimatebb.php is only used for UBB Accelerator, so you can skip it but if you ever enable the UBBAccel, you have to hack it in...
The hack didn't work correctly for me without hacking that file, and I have the UBBAccel OFF..
_________________________
- OBK
- Gaming Update
- <img src="http://www.ubbdev.com/ud/?s=2&u=Oblivion Knight" alt=" - " /> Results Returned, <img src="http://www.ubbdev.com/ud/?u=Oblivion Knight&s=1" alt=" - " /> Points Collected & Counting!

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#151829 - 11/03/02 04:50 PM Re: [6.3.x] [beta] Hit Hack 2.0
BassTeQ Offline
Moderator / Code Fixer

Registered: 10/14/00
Posts: 891
Loc: Australia
Oblivion Knight, But if you dont use the Accelerator then you dont have a Ultimatebb.php file, and that code doesn't exist in ultimatebb.cgi.

[b]LK[b], you have it working on your board dont you ? Not using the accelerator ? Did you have to make any other mods to the hack or did you just do as required in the hack instructions ?

Thanks
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I can't afford a good signature editor frown

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#151830 - 12/04/02 10:28 PM Re: [6.3.x] [beta] Hit Hack 2.0
loopchris Offline
Junior Member

Registered: 12/02/02
Posts: 1
i've installed hit hack 2.0 on ubb 6.3.2.

it works fine apart from it counts two hits for every one hit.

http://www.cybershackonline.com/cgi-bin/ultimatebb.cgi

please help

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#151831 - 12/05/02 11:03 AM Re: [6.3.x] [beta] Hit Hack 2.0
tgreene Offline
Member

Registered: 11/28/02
Posts: 187
Loc: Jonesboro, Arkansas
I installed it yesterday, and aside from creating all sorts of bizarre things, it setteled in and functions perfectly now... It took 3-4 hours before it functioned properly though, no matter how many times I cleared the cache.

Strange, but perfectly functional for the time being!

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#151832 - 12/08/02 08:19 AM Re: [6.3.x] [beta] Hit Hack 2.0
d-talk Offline
Code Monkey

Registered: 05/01/01
Posts: 685
Hi LK,

the Hit-Hack 2.0 did not work with UBB Classic 6.4.0 Public Beta 1

I found every code until:

* Open ubb_lib.cgi *
********************

Find: (~2135)
=====

} elsif($func eq "Forum") {

Add below:
==========

$colspans++;

Can you help me please...

thanks
d-talk
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Webmaster of d-talk & Kabel-Forum.com

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#151833 - 12/10/02 08:47 AM Re: [6.3.x] [beta] Hit Hack 2.0
[UCE]iCEMAN Offline
Junior Member

Registered: 05/08/01
Posts: 19
Is this hack also working with the .cgi version 6.1.0.3 ?
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#151834 - 12/27/02 10:07 PM Re: [6.3.x] [beta] Hit Hack 2.0
djmaine Offline
Member

Registered: 04/30/02
Posts: 57
Loc: Windham, Maine
I hacked...it shows on my site...no errors as far as I can tell, but Views (Hits) column is empty

No zeros...nothing.

Anything wrong with what I did?

www.djsourceonline.com
_________________________
Jim Casey
DJ Source Online Owner

www.djsourceonline.com

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#151835 - 12/28/02 10:50 PM Re: [6.3.x] [beta] Hit Hack 2.0
djmaine Offline
Member

Registered: 04/30/02
Posts: 57
Loc: Windham, Maine
Still empty...argh!

It must be something minor I did...
_________________________
Jim Casey
DJ Source Online Owner

www.djsourceonline.com

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#151836 - 12/29/02 01:04 PM Re: [6.3.x] [beta] Hit Hack 2.0
djmaine Offline
Member

Registered: 04/30/02
Posts: 57
Loc: Windham, Maine
I've got it...and better yet...

I am starting to GET IT!

You guys are great!
_________________________
Jim Casey
DJ Source Online Owner

www.djsourceonline.com

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