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#139688 - 04/24/01 08:37 AM Re: [6.0x] MegaMod [Finished]
AlBundy Offline
Junior Member

Registered: 03/21/01
Posts: 12
Loc: Schweiz

   Re: [6.0x] MegaMod [Finished] to Del.icio.us Add to del.icio.us
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who can i download the final releas please??
_________________________
Greatest PAY TV UBB -->> http://www.dpsc.de

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#139689 - 04/24/01 09:19 AM Re: [6.0x] MegaMod [Finished]
Stuck Offline
Member

Registered: 04/23/01
Posts: 40
nice work smile

It's adds 4 mega mods,would it be possible to add say 6,or 8 mega mods.

Would be good for large boards.. :)Just asking

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#139690 - 04/25/01 12:03 PM Re: [6.0x] MegaMod [Finished]
Al Bundy Offline
Junior Member

Registered: 03/29/01
Posts: 28
Loc: The Netherlands
There's a hack makes 8 input fields for your moderators, if you just look how that hack is made, you can use the code to make 4 extra fields for your megamod.
Wait, I'll look for myself and I'll add the code here.

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#139691 - 04/25/01 12:46 PM Re: [6.0x] MegaMod [Finished]
Al Bundy Offline
Junior Member

Registered: 03/29/01
Posts: 28
Loc: The Netherlands
In cp_vars_mods.pl you will find this text twice:
Code:
code:


Below the second one, add this:

Code:
code:


Then find this:
Code:
code:


It will be there 2 times, too.
Below the second one add this:
Code:
code:


Then find this:
Code:
code:


Below that, add this:
<TD>
<INPUT TYPE="TEXT" NAME="5NewMegaMod" VALUE="$mods[4]" SIZE="20" MAXLENGTH="30">
</TD>
<TD>
<INPUT TYPE="TEXT" NAME="6NewMegaMod" VALUE="$mods[5]" SIZE="20" MAXLENGTH="30">
</TD>
<TD>
<INPUT TYPE="TEXT" NAME="7NewMegaMod" VALUE="$mods[6]" SIZE="20" MAXLENGTH="30">
</TD>
<TD>
<INPUT TYPE="TEXT" NAME="8NewMegaMod" VALUE="$mods[7]" SIZE="20" MAXLENGTH="30">
</TD>
[/code]

You should now have the possibility to add 8 MegaModerators.

Remember, some things you have to find are twice in the file. _Always_ put the code below the second, or it will not work.

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#139692 - 04/25/01 02:43 PM Re: [6.0x] MegaMod [Finished]
Stuck Offline
Member

Registered: 04/23/01
Posts: 40
Great work Thanx laugh laugh
Will try it l8r smile smile


Wey hey :)It worked a treat .

Many thanx smile

<FONT COLOR="#000000" SIZE="1">[ April 25, 2001 06:27 PM: Message edited by: Stuck ]</font>

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#139693 - 04/26/01 03:11 AM Re: [6.0x] MegaMod [Finished]
AlBundy Offline
Junior Member

Registered: 03/21/01
Posts: 12
Loc: Schweiz
Hey Guys!

I´m searching for a download Link MegaMod!

Thx
_________________________
Greatest PAY TV UBB -->> http://www.dpsc.de

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#139694 - 04/26/01 05:02 PM Re: [6.0x] MegaMod [Finished]
Al Bundy Offline
Junior Member

Registered: 03/29/01
Posts: 28
Loc: The Netherlands
Quote:
quote:


It's in the first post of this topic smile

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#139695 - 04/30/01 09:10 AM Re: [6.0x] MegaMod [Finished]
stk Offline
Junior Member

Registered: 04/03/01
Posts: 4
Bugfix for version 6.04 (maybe only 6.04c):

They have changed something in ubb_new_replay.cgi and ubb_new_topic.cgi.

In both files search for:

Code:
code:


change it to:

Code:
code:



Regards,

stk

<FONT COLOR="#000000" SIZE="1">[ May 02, 2001 04:41 AM: Message edited by: stk ]</font>

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#139696 - 04/30/01 10:21 AM Re: [6.0x] MegaMod [Finished]
Sc0rpion Offline
Junior Member

Registered: 08/12/00
Posts: 9
Bit of a frustrating problem,the MegaMod hack works fine until a megamod posts,then his profile is reset to member.We can make him a MegaMod again but as soon as he posts Swoosh he's reset back to a member.

Any idea's please.

we are running 6.04c

edit edit edit lol

above was what i nearly posted until i added stk's fix,for our ubb version Works a treat!

Cheers mate laugh

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#139697 - 04/30/01 10:58 AM Re: [6.0x] MegaMod [Finished]
Stuck Offline
Member

Registered: 04/23/01
Posts: 40
Wey hey ,
It does work tooooo..
Well done m8y.. laugh laugh

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#139698 - 04/30/01 05:04 PM Re: [6.0x] MegaMod [Finished]
Al Bundy Offline
Junior Member

Registered: 03/29/01
Posts: 28
Loc: The Netherlands
I don't get 6.04 running on my pc, so I didn't found out about that yet frown
As soon as I get it running, I'll take a look at it.
Now I had a party, so I can't change the megamod.txt because of alcohol shocked And I also have to go to my bed, because I have to go out again in 6 hours.

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#139699 - 05/05/01 04:29 PM Re: [6.0x] MegaMod [Finished]
Fuzion Offline
Member

Registered: 11/22/00
Posts: 717
Loc: Arkansas
Quote:
quote:


When stk talks about that, what does he mean by that, I have that problem, and I need it fixed.

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#139700 - 05/06/01 05:25 AM Re: [6.0x] MegaMod [Finished]
Stuck Offline
Member

Registered: 04/23/01
Posts: 40
I have added the mega mods hack,,,We now have 8 mega mod slots..great.

The only problem is none of the mega mods can use any of the functions in the cp.???

All they see is a blank line in all of the options...

Any help would be great..

Thanx in advance..

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#139701 - 05/06/01 08:36 AM Re: [6.0x] MegaMod [Finished]
Fuzion Offline
Member

Registered: 11/22/00
Posts: 717
Loc: Arkansas
That is the reason for the Mega Mod hack Stuck. To have moderators of all forums, but not to allow them access to the CP.

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#139702 - 05/06/01 09:38 AM Re: [6.0x] MegaMod [Finished]
Stuck Offline
Member

Registered: 04/23/01
Posts: 40
What ??????
I don't think so,,,What's the good if the MegaMod,Can't get to any of the functions in the cp...
Apart from the main functions in each forum...

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#139703 - 05/07/01 04:11 AM Re: [6.0x] MegaMod [Finished]
Mr CD Offline
Junior Member

Registered: 05/07/01
Posts: 12
OK I install the hack but from whare can i set the Moderater as MegaMod

i go to CP.CGI > MegaMod but there is no options

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#139704 - 05/07/01 05:01 AM Re: [6.0x] MegaMod [Finished]
xXDaRoadie Offline
Member

Registered: 04/04/01
Posts: 48
Loc: TDH
hey hey

so far, so good...well, sorta

so far, mega mods are allowed to edit ppl's posts...i havnt tried any other power with them...

but my problem is the status of mega mods...

when they post, it doesnt tell that their "Mega Mods"...it just tells the rank i have them set at...

but in the PM's (i have it set to where it tells their status in the PM screen..) it shows them being Mega Moderators...

maybe i entered something wrong...

but a suggestion i have for this is to have a verson so its compatable (however you spell it) with: Jimbo's custom status/rank

i want to put Mega Moderator in that hack so i can customize the rank and stuff...any way to make a compatable version, or tell me how i can make it compatable with it...

i just want to add the stars and thats the only way i know how (i dont want dark templar's star hack again)

thanks, hope i didnt confuse anyone laugh

..::|-Peace-|::..
_________________________
x X &#8212; &#8224; H Ä § Ï G &#8212; X x
¿&#8212;&#8212;&#8212;&#8226;-&#8226;-&#8226;-&#8226;-&#8226;-&#8226;&#8212;&#8212;&#8212;?
¤¤ XxDäFäñätïç ¤¤ :: &#8224;wïz&#8224;ïd JüGGäLõ {BrÕ}
¿&#8212;&#8212;&#8212;&#8226;-&#8226;-&#8226;-&#8226;-&#8226;-&#8226;&#8212;&#8212;&#8212;?
..··ºº··..::|-[]Dëãçê-|::..··ºº··..

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#139705 - 05/07/01 05:33 AM Re: [6.0x] MegaMod [Finished]
Yunkie34 Offline
Member

Registered: 04/22/01
Posts: 62
Whats wrong with Dark Templars stars hack?

it seems to work fine.

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#139706 - 05/07/01 05:48 AM Re: [6.0x] MegaMod [Finished]
xXDaRoadie Offline
Member

Registered: 04/04/01
Posts: 48
Loc: TDH
nothing...

i just couldnt get mine to work properly when i put in the 4th custom field...there was always an error (because of another hack)

i like jimbo's a lot better because you can customize everything (ranks, stars, custom titles)

jimbo's seems much easier, so i dont want to put dark templers hack back in (nothing wrong with it, its a good hack..i just prefer jimbo's)

..::|-Peace-|::..
_________________________
x X &#8212; &#8224; H Ä § Ï G &#8212; X x
¿&#8212;&#8212;&#8212;&#8226;-&#8226;-&#8226;-&#8226;-&#8226;-&#8226;&#8212;&#8212;&#8212;?
¤¤ XxDäFäñätïç ¤¤ :: &#8224;wïz&#8224;ïd JüGGäLõ {BrÕ}
¿&#8212;&#8212;&#8212;&#8226;-&#8226;-&#8226;-&#8226;-&#8226;-&#8226;&#8212;&#8212;&#8212;?
..··ºº··..::|-[]Dëãçê-|::..··ºº··..

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#139707 - 05/07/01 05:53 AM Re: [6.0x] MegaMod [Finished]
Yunkie34 Offline
Member

Registered: 04/22/01
Posts: 62
;o))


lol, i can understand that!

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